Kruin Outlaw (ISD-152) - Innistrad: (Double Faced Transform)
Kruin Outlaw (ISD-152) - Innistrad: (Double Faced Transform)
Kruin Outlaw (ISD-152) - Innistrad: (Double Faced Transform)
Kruin Outlaw (ISD-152) - Innistrad: (Double Faced Transform)

Kruin Outlaw (ISD-152) - Innistrad: (Double Faced Transform)

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Condition
Creature — Human Rogue Werewolf // Creature — Werewolf
Rare
David Rapoza
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
First Strike


At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

//

Terror of Kruin Pass


Double strike


Each Werewolf you control can't be blocked except by two or more creatures.


At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Double strike
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Your order will be packaged with care and shipped quickly from our store in Glenpool, OK. We use protective materials to keep your items safe in transit, and most orders include tracking, depending on value of shipment, and ship within 1–2 business days so you can start playing, collecting, and enjoying your games faster.

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