Catch // Release (DGM-125) - Dragon's Maze

Catch // Release (DGM-125) - Dragon's Maze

Regular price$0.24
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Shipping calculated at checkout.

Condition
Sorcery // Sorcery
Rare
Kev Walker
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Catch


Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

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Release


Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.



Fuse (You may cast one or both halves of this card from your hand.)
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice.
Fuse (You may cast one or both halves of this card from your hand.)

Your order will be packaged with care and shipped quickly from our store in Glenpool, OK. We use protective materials to keep your items safe in transit, and all orders include tracking. Most orders ship within 1–2 business days so you can start playing, collecting, and enjoying your games faster.

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