A-Master of Winds (ZNR-A-68) - Zendikar Rising
<p>Earn%20[points_amount]%20when%20completing%20this%20purchase.</p>
Creature — Sphinx Wizard
Rare
Yigit Koroglu
1/5
NOT LEGAL
StandardNOT LEGAL
FutureLEGAL
HistoricNOT LEGAL
TimelessNOT LEGAL
GladiatorNOT LEGAL
PioneerNOT LEGAL
ModernNOT LEGAL
LegacyNOT LEGAL
PauperNOT LEGAL
VintageNOT LEGAL
PennyNOT LEGAL
CommanderNOT LEGAL
OathbreakerNOT LEGAL
StandardbrawlLEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderNOT LEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhFlying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
Your order will be packaged with care and shipped quickly from our store in Glenpool, OK. We use protective materials to keep your items safe in transit, and most orders include tracking, depending on value of shipment, and ship within 1–2 business days so you can start playing, collecting, and enjoying your games faster.